Episode 55 Trends for January 2-17 Consumer Electronics Show, VR, Gaming & Instruction, and ID Strategies and Cognition Research
January 18, 2016 § 1 Comment
We discuss the trends and issues we observed during the weeks of January 2-17, 2016 as we flipped resources into our Flipboard magazine (http://bit.ly/trendsandissues). We have four trends that we discuss. The first is news from the recent Consumer Electronic Show. The second (and reoccurring) is virtual reality. The big news is Octlus Rift will ship in July of this year. The third was a focus on gaming related to instruction and cognitive development. The fourth trend is a mixture of resources on instructional design strategies and cognition research.
We have four recommended readings for the week.
- 48 Books to Add to Your Tech Reading List for 2016 by Cameron Chapman http://skillcrush.com/2016/01/05/48-books-to-add-to-your-tech-reading-list-for-2016/
- Patenting Pedagogy? Experts attempt to make sense of Khan Academy’s patent application for A/B testing in education — and whether it can even be patented. by Carl Strausheim https://www.insidehighered.com/news/2016/01/15/explaining-khan-academys-patent-application-ab-testing-education
- Can Computer Games Improve the Ability to Study by University of Bristol http://www.bris.ac.uk/education/news/2016/computer-games.html
- CES Roundup: Have We Discovered Anything New in 2016 by Brad Auerbach http://www.forbes.com/sites/bradauerbach/2016/01/10/ces-roundup-have-we-discovered-anything-new-in-2016/#2715e4857a0b6884b316668d
To cite the Trends & Issues podcast:
Brown, A. & Green, T. (Producers). (2016, January 18). Trends and Issues in Instructional Design, Educational Technology, and Learning Sciences [Audio Podcast]. Retrieved from http://trendsandissues.com/
Our next podcast episode will be February 1, 2016