Episode 56 Trends for January 18-30 Need for VR Content, For Profit Online Education, Social Media in Higher Education, and MinecraftEdu

Image of Walt Disney.

Image from http://bit.ly/1SkX26y

We discuss the trends and issues we observed during the weeks of January 18-30, 2016 as we flipped resources into our Flipboard magazine (http://bit.ly/trendsandissues). We have four trends that we discuss. The first is continued news virtual reality. The primary focus was been on the push for content for virtual reality devices. The second trend was online education. Specifically, we observed a focus on the for profit sector from an international perspective–China and India, in particular. The third was a focus on social media use concerns, and recommendations about best practices for use in higher education. The fourth trend was Minecraft in education. Microsoft reported that it would devote more resources to bolstering MinecraftEdu.

We have four recommended readings for the week.

If you are an AECT member, don’t forget to vote in the membership election. Elections are open until February 27 at http://www.aect.org/election/  Abbie Brown for President Elect.

To cite the Trends & Issues podcast:

Brown, A. & Green, T. (Producers). (2016, January 31). Trends and Issues in Instructional Design, Educational Technology, and Learning Sciences [Audio Podcast]. Retrieved from http://trendsandissues.com/

Our next podcast episode will be February 16, 2016